beginscript; ExcTargetType(0xffff); IncludeUTarget (0x6c01); label da: if (Triggered()) { EndFrame(); goto area; } EndFrame(); goto da; label area: if ( OtherUnitInArea(0x7845,2298,4825,50) || OtherUnitInArea(0x7846,2298,4825,50) // || OtherUnitInArea(0x7847,2298,4825,50) ) { IncludeGTarget (2); // ExcTargetType(0x1); IncTargetType(0x2); SelectWeapons(1,0,0); EndFrame(); goto End; } EndFrame(); goto area; label End: EndFrame(); goto End; endscript; $