beginscript; label spawnme: if (GetGlobalVar(0)==1) { ToggleArmor(0x4f2); SpawnUnit(); // SpawnOtherUnit(0x7c01); SpawnOtherUnit(jump1); EndFrame(); //SpawnOtherUnit(scout1gun); SelectWeapons(0,1,0); ExcludeGTarget (1); IncludeUTarget (0x6c01); SetFollowWaypoint (2,0,0); SetFollowRange(0); WaitForTime(10); ChangeCamera (0x808, 20,20); FreezePlayer(); TriggerMessage(1,0xffff,0xffff); SetButtonJump(); if (HasJumped()) goto skipcs2; WaitForTime(50); JumpOnButton(false); label skipcs2: ResumePlayer(); RemoveRadarEdgeObj(0x8001); AddRadarEdgeObj(0x4f2, 127, 0, 0); SetHUDTarget(0x4f2); ChangeCamera (0x801, 20,20); EndFrame(); goto End; } EndFrame(); goto spawnme; label End: EndFrame(); goto End; endscript; $