beginscript; label spawnme: if (OtherUnitDead(0x4f2)) { //Spawnnit(); IncludeGTarget (fortmen1); IncludeUTarget (0x7822); SetFollowUnit (0x7823,0,250); SetFollowRange(0); EndFrame(); goto End; } EndFrame(); goto spawnme; label End: EndFrame(); goto End; endscript; $