beginscript; label wait: if (GetState()!=0) { EndFrame(); goto Followway; } EndFrame(); goto wait; label Followway: SelectWeapons(1,0,0); SetFollowUnit (0x6c01,50,600); SetFollowRange(1000); IncludeGTarget (wings); IncludeUTarget (0x6c01); EndFrame(); label End: EndFrame(); goto End; endscript; $