beginscript; label Start: // Wait till First Area Done if (GetGlobalVar(3) == 1) { // Ammount Var SetVar(0,1); // Control Var SetVar(1,0); SetVar(2,0); SetVar(3,0); SetVar(4,0); SetVar(5,0); SetVar(6,0); SetVar(7,0); // Start Respawn Check EndFrame(); goto CheckDead; } EndFrame(); goto Start; label CheckDead: if (OtherUnitDead(Jkl_Gr6_01_Scr) && GetVar(4) != 1) { // Spawn Third Jakyl SpawnOtherUnit(Jkl_Gr6_04_Scr); // Inc Ammount Var IncVar(0); // Inc Control Var so this only happens once per death IncVar(4); } if (OtherUnitDead(Jkl_Gr6_04_Scr) && GetVar(4) != 0) { SpawnOtherUnit(Jkl_Gr6_01_Scr); IncVar(0); DecVar(4); } if (OtherUnitDead(Jkl_Gr6_02_Scr) && GetVar(5) != 1) { SpawnOtherUnit(Jkl_Gr6_05_Scr); IncVar(0); IncVar(5); } if (OtherUnitDead(Jkl_Gr6_05_Scr) && GetVar(5) != 0) { // Spawn First Jakyl SpawnOtherUnit(Jkl_Gr6_02_Scr); // Inc Ammount Var IncVar(0); // Dec Control Var so so this only happens once per death DecVar(5); } // Check if First Jakyl is dead and The fourth hasn't been spawned if (OtherUnitDead(Jkl_Gr6_03_Scr) && GetVar(6) != 1) { // Spawn fourth Jakyl SpawnOtherUnit(Jkl_Gr6_06_Scr); // Inc Ammount Var IncVar(0); // Inc Control Var so this only happens once per death IncVar(6); } if (OtherUnitDead(Jkl_Gr6_06_Scr) && GetVar(6) != 0) { SpawnOtherUnit(Jkl_Gr6_03_Scr); IncVar(0); DecVar(6); } // limmit respawn if (GetVar(0) >= 15) { SetGlobalVar(3, 2); EndFrame(); goto End; } // if (GetGlobalVar(3) == 2) // { // EndFrame(); // goto End; // } EndFrame(); goto CheckDead; label End: EndFrame(); goto End; endscript; $