beginscript; label Wait: if (GetGlobalVar(2) == 1) { TeleportUnit(Car5, -50, 0); EndFrame(); goto Getout; } EndFrame(); goto Wait; label Getout: if (PlayerInRange(800) != 1) { if (OtherUnitDead(Car1) != 1 || OtherUnitDead(Car2) != 1 || OtherUnitDead(Car3) != 1 || OtherUnitDead(Car4) != 1 || OtherUnitDead(Car5) != 1 || OtherUnitDead(Car6) != 1) { SpawnUnit(); ExcTargetType(0x1); IncludeUTarget(0x6c01); //SetFollowRange(300); EndFrame(); goto End; } } EndFrame(); goto Getout; label End: EndFrame(); goto End; endscript; $