beginscript; label check: if ( Triggered() ) { ExcTargetType(0xffffffff); SelectWeapons(1,0,0); IncludeUTarget (0x7004); SetFollowRange(0); EndFrame(); goto check1; } EndFrame(); goto check; label check1: if ( PlayerInRange(2000) ) { ExcTargetType(0xffffffff); SelectWeapons(1,0,0); IncludeUTarget (0x6c01); SetFollowRange(0); EndFrame(); goto End; } EndFrame(); goto check1; label End: EndFrame(); goto End; endscript; $