beginscript; ExcTargetType(0x1); IncTargetType(0x2); SelectWeapons(0,0,0); IncludeUTarget (0x6c01); SetFollowRange(0); //SetFollowArea(-5093,2429,2000): label run1: if (PlayerInArea(-5200, 1846, 1000)) { ExcTargetType(0x1); IncTargetType(0x2); SelectWeapons(1,0,0); IncludeUTarget (0x6c01); SetFollowRange(0); EndFrame(); goto End; } EndFrame(); goto run1; label End: EndFrame(); goto End; endscript; $