beginscript; label Start: SetFollowWaypoint(3,10,10); ExcludeGTarget(1); label run1: if (PlayerInArea(-4415, -1809, 500)) { // WaitForTime(30); // ExcTargetType(0x8); IncTargetType(0x2); // SelectWeapons(1,0,0); IncludeUTarget (0x6c01); IncludeUTarget (0x6c01); SetFollowRange(0); EndFrame(); goto run2; } EndFrame(); goto run1; label run2: if (PlayerInRange(1000)) { SelectWeapons(0,1,0); IncludeUTarget (0x6c01); SetFollowRange(0); EndFrame(); goto End; } EndFrame(); goto run2; label End: EndFrame(); goto End; endscript; $