beginscript; ExcTargetType(0x1); SelectWeapons(0,0,0); IncludeUTarget (0x6c01); SetFollowRange(0); IncTargetType(0x2); //SetFollowArea(-5093,2429,2000): label run1: if (PlayerInArea(-5001, 819, 2000)) { SelectWeapons(1,0,0); IncludeUTarget (0x6c01); SetFollowRange(0); EndFrame(); goto run2; } EndFrame(); goto run1; label run2: if (PlayerInRange(1000)) { SelectWeapons(0,1,0); ExcTargetType(0x1); IncTargetType(0x2); IncludeUTarget (0x6c01); SetFollowRange(0); EndFrame(); goto End; } EndFrame(); goto run2; label End: EndFrame(); goto End; endscript; $