beginscript; label Start: label Check3: if (Triggered()) { SetFollowWaypoint (66, 0, 0); // ExcTargetType (0x1); // SelectWeapons (1,0,0); // IncludeUTarget (0x6c01); // TriggerMessage (x,0xffff,0xffff); SetLand(398, 3887, 10); // SpawnOtherUFromObj(0x780a, 0x7c09); WaitForTime(250); // SpawnOtherUnit(0x780a); // SpawnOtherUnit(0x7843); // SpawnOtherUnit(0x7844); SpawnOtherUnit(0x7846); goto check4; } EndFrame(); goto Check3; label Check4: { WaitForTime(50); // SpawnOtherUnit(0x780a); SetFollowWaypoint (75, 0, 0); SetLand(3027, 8630, 30); goto check5; } EndFrame(); goto Check4; label Check5: { WaitForTime(50); SetFollowWaypoint (75, 0, 0); SetLand(444, 3111, 10); goto End; } EndFrame(); goto Check5; label End: EndFrame(); goto End; endscript; $