beginscript; label Start: label Check3: if (Triggered()) { SetFollowWaypoint (70, 0, 0); // ExcTargetType (0x1); // SelectWeapons (1,0,0); // IncludeUTarget (0x6c01); // TriggerMessage (x,0xffff,0xffff); SetLand(-202, 4766, 10); // SpawnOtherUFromObj(0x7816, 0x7c0a); WaitForTime(200); // was 250 SpawnOtherUnit(0x7816); // SpawnOtherUFromObj(0x7816, 0x7c0a); goto check4; } EndFrame(); goto Check3; label Check4: { WaitForTime(50); SetFollowWaypoint (77, 0, 0); SelectWeapons (1,0,0); // IncludeUTarget (0x6c01); goto End; } EndFrame(); goto Check4; label End: EndFrame(); goto End; endscript; $