beginscript; label Start: label Check3: if (Triggered()) { SetFollowWaypoint (68, 0, 0); ExcTargetType (0x1); SelectWeapons (1,0,0); IncludeUTarget (0x6c01); // TriggerMessage (x,0xffff,0xffff); SetLand(-1067, 3922, 10); goto End; } EndFrame(); goto Check3; label End: EndFrame(); goto End; endscript; $