beginscript; label Start: ExcTargetType(0x1); label ha: if (PlayerInArea(X, X, 2000)) { SelectWeapons(0,1,0); ExcTargetType(0x1); IncludeUTarget(0x6c01); IncludeGTarget(7); // 7 for dragons EndFrame(); goto ho; } EndFrame(); goto ha; label ho: if (OtherUnitDead(0xX)) // insert the number of a water/radar truck here! { SelectWeapons(1,0,0); ExcTargetType(0x1); IncludeUTarget(0x6c01); IncludeGTarget(7); // 7 for dragons // SetFollowUnit(0x7867,100,100); EndFrame(); goto End; } EndFrame(); goto ho; label End: EndFrame(); goto End; endscript; $