beginscript; label Start: ExcTargetType (0x1); IncTargetType(0x2); SelectWeapons (0,0,0); label Check3: if (Triggered()) { SetFollowWaypoint(62,0,0); ExcTargetType (0x1); IncTargetType(0x2); SelectWeapons (1,0,0); IncludeUTarget (0x6c01); SetFollowRange(0); // TriggerMessage (x,0xffff,0xffff); goto End; } EndFrame(); goto Check3; label End: EndFrame(); goto End; endscript; $