beginscript; label Start: ExcTargetType (0xffffffff); SelectWeapons (0,0,0); label ha: if ( PlayerInRange(20) // was 500 ) { WaitForTime(100); ExcTargetType (0x1); IncTargetType(0x2); SelectWeapons (1,0,0); IncludeUTarget (0x6c01); SetFollowRange(0); // TriggerMessage (x,0xffff,0xffff); EndFrame(); goto End; } EndFrame(); goto ha; label End: EndFrame(); goto End; endscript; $