beginscript; label Start: ExcTargetType (0xffffffff); SelectWeapons (0,0,0); label ha: if ( PlayerInRange(500) ) { ExcTargetType (0x1); IncTargetType(0x2); SelectWeapons (1,0,0); IncludeUTarget (0x6c01); SetFollowRange(0); // TriggerMessage (x,0xffff,0xffff); EndFrame(); goto thom; } EndFrame(); goto ha; label thom: if (GetGlobalVar (2) == 1) { SetFollowWaypoint(80,0,0); IncludeUTarget(0x6c01); SetFollowRange(0); EndFrame(); goto End; } EndFrame(); goto thom; label End: EndFrame(); goto End; endscript; $