beginscript; label Start: ExcTargetType(0xffffffff); SelectWeapons(0,0,0); SetFollowWaypoint(33,0,0); //was 31 label ho: if (Triggered()) { WaitForTime(80); SetLand(-2565,4224,0); EndFrame(); goto hum; } EndFrame(); goto ho; label hum: if ( PlayerInRange(2000) ) { SetFollowWaypoint(91,0,0); ExcTargetType(0x1); SelectWeapons(0,0,0); IncludeUTarget (0x6c01); EndFrame(); goto hum2; } EndFrame(); goto hum; label hum2: if ( PlayerInRange(6000) ) { ExcTargetType(0x1); SelectWeapons(1,0,0); IncludeUTarget (0x6c01); EndFrame(); goto End; } EndFrame(); goto hum2; label End: EndFrame(); goto End; endscript; $