beginscript; label Start: ExcTargetType(0xffff); SelectWeapons(0,0,0); label check: if ( PlayerInArea(-5022,3165,500) ) { SetFollowWaypoint(85,0,0); WaitForTime(50); ExcTargetType(0x1); IncTargetType(0x2); SelectWeapons(1,0,0); IncludeUTarget (0x6c01); SetFollowUnit(0x6c01,75,800); SelectWeapons(1,0,0); EndFrame(); goto run2; } EndFrame(); goto check; label run2: if (PlayerInRange(1000)) { ExcTargetType(0x1); IncTargetType(0x2); SelectWeapons(1,0,0); EndFrame(); goto check6; } EndFrame(); goto run2; label Check6: if ( Triggered() ) { ExcTargetType(0xffffffff); SetFollowWaypoint(103,10,20); // SetFollowRange(0); goto End; } EndFrame(); goto check2; label End: EndFrame(); goto End; endscript; $