beginscript; ExcTargetType(0xffffffff); SelectWeapons(0,1,0); label Wait: if ( Triggered() ) { IncludeUTarget(0x7003); SelectWeapons(0,1,0); IncludeUTarget(0x7003); EndFrame(); goto Wait2; } EndFrame(); goto Wait; label Wait2: { SelectWeapons(0,1,0); IncludeUTarget(0x7003); EndFrame(); goto End; } EndFrame(); goto Wait2; label End: EndFrame(); goto End; endscript; $