beginscript; ExcTargetType(0x1); SelectWeapons(1,0,0); // ExcludeGTarget (1); IncludeUTarget (0x6c01); SetFollowRange(0); label check1: if ( Triggered() && PlayerInRange(2000) ) { ExcTargetType(0x1); IncludeGTarget (2); SelectWeapons(1,0,0); IncludeUTarget (0x6c01); SetFollowRange(0); EndFrame(); goto End; } EndFrame(); goto check1; label End: EndFrame(); goto End; endscript; $ label End: EndFrame(); goto End; endscript; $