beginscript; // SetRespawnTime(50); ExcTargetType(0xffff); SelectWeapons(0,0,0); SetFollowWaypoint(91,0,0); SetTargetHag (100); label check1: if ( Triggered() ) { SetTargetHag (100); // SetRespawnTime(50); // IncludeGTarget (2); SelectWeapons(0,0,0); // SetTargetHag (600); EndFrame(); goto check2; } EndFrame(); goto check1; label check2: if ( UnitInArea(-776,2122,500) ) { SetTargetHag (100); SelectWeapons(1,0,0); IncludeUTarget(0x7834); SetFollowRange(0); IncludeUTarget(0x7833); SetFollowRange(0); IncludeUTarget(0x782a); SetFollowRange(0); EndFrame(); goto End; } EndFrame(); goto check2; label End: EndFrame(); goto End; endscript; $