beginscript; // SetRespawnTime(50); ExcTargetType(0xffff); SelectWeapons(0,0,0); SetFollowWaypoint(106,0,0); SetTargetHag (600); label check1: if ( Triggered() ) { SetTargetHag (600); SetRespawnTime(50); // IncludeGTarget (2); SelectWeapons(0,0,0); // SetTargetHag (600); EndFrame(); goto check2; } EndFrame(); goto check1; label check2: if (GetGlobalVar (2) == 1) { SetTargetHag (1000); WaitForTime(50); SetTargetHag (600); WaitForTime(30); SetTargetHag (600); WaitForTime(80); SetTargetHag (600); WaitForTime(30); SetTargetHag (600); WaitForTime(50); SetTargetHag (600); EndFrame(); goto End; } EndFrame(); goto check2; label End: EndFrame(); goto End; endscript; $