beginscript; label Start: SetLand(-2973, 4733, 10); SetRespawnTime(50); label Check3: if (Triggered()) { // WaitForTime (20); SetFollowWaypoint(88,0,0); WaitForTime(50); SetFollowArea (-345, 3705, 500); ExcTargetType (0x1); SelectWeapons (1,0,0); IncludeUTarget (0x6c01); // TriggerMessage (x,0xffff,0xffff); goto End; } EndFrame(); goto Check3; label attack: if (GetGlobalVar (2) == 1) { ExcTargetType (0x1); SelectWeapons (1,0,0); IncludeUTarget (0x6c01); EndFrame(); goto attack2; } EndFrame(); goto attack; label attack2: if (GetGlobalVar (3) == 1) { ExcTargetType (0x1); SelectWeapons (1,0,0); IncludeUTarget (0x6c01); EndFrame(); goto attack3; } EndFrame(); goto attack2; label attack3: if (GetGlobalVar (4) == 1) { ExcTargetType (0x1); SelectWeapons (1,0,0); IncludeUTarget (0x6c01); EndFrame(); goto attack4; } EndFrame(); goto attack3; label attack4: if (GetGlobalVar (5) == 1) { ExcTargetType (0x1); SelectWeapons (1,0,0); IncludeUTarget (0x6c01); EndFrame(); goto check6; } EndFrame(); goto run2; label Check6: if ( Triggered() ) { ExcTargetType(0xffffffff); SetFollowWaypoint(103,10,20); // SetFollowRange(0); goto End; } EndFrame(); goto check3; label End: EndFrame(); goto End; endscript; $