beginscript; label Check1: if (OtherUnitDead (miss1) != 1) { EndFrame(); goto Check1; } label Check2: if (OtherUnitDead (miss3) != 1) { EndFrame(); goto Check2; } label Check3: if (OtherUnitDead (miss2) != 1) { EndFrame(); goto Check3; } label Check4: if (OtherUnitDead (miss6) != 1) { EndFrame(); goto Check4; } label Check5: if (OtherUnitDead (miss4) != 1) { EndFrame(); goto Check5; } label Check6: if (OtherUnitDead (miss5) != 1) { EndFrame(); goto Check6; } // KillUnit(); ChangeCamera (0x808, 30, 40); PausePlayer(); SetButtonJump(); if (HasJumped()) goto skipcs1; WaitForTime(50); JumpOnButton(false); label skipcs1: EndLevel (1); label End: EndFrame(); goto End; endscript; $