beginscript; label Wait: if (GetState() != 0) { SelectWeapons(0,1,0); ExcTargetType(0xffffffff); ExcludeGTarget (1); SetFollowWaypoint(38,0,0); EndFrame(); goto AttackAI; } EndFrame(); goto Wait; label AttackAI: if (GetFollowMode() == 3) { SetFollowWaypoint(69,0,0); EndFrame(); goto End; } if (GetState() == 0) { EndFrame(); goto Wait; } EndFrame(); goto AttackAI; label End: EndFrame(); goto End; endscript; $