beginscript; label Wait: if (GetState() != 0 && UnitDead() != 1) { SetNumLives(1); //ExcTargetType(0x1); SelectWeapons(1,0,0); SetFollowWaypoint(98,0,0); SetFollowRange(1000); EndFrame(); goto Start; } EndFrame(); goto Wait; label Start: SetVar(0,Rnd()); // Attack Player % label AttackAI: IncludeGTarget(2); EndFrame(); goto End; EndFrame(); goto AttackAI; label End: EndFrame(); goto End; endscript; $