beginscript; label Wait: if (GetState() != 0 && UnitDead() != 1) { SetNumLives(1); ExcTargetType(0xffffffff); IncTargetType(0x2); SetFollowWaypoint(106,0,0); SetFollowRange(1000); EndFrame(); goto Start; } EndFrame(); goto Wait; label Start: label AttackAI: IncludeGTarget(2); EndFrame(); goto End; label End: EndFrame(); goto End; endscript; $