beginscript; SetGlobalVar(0,0); SetGlobalVar(5,1); FreezePlayer(); SpawnOtherUnit(Jkl_GTr_01_Scr); SpawnOtherUnit(Jkl_GTr_02_Scr); SpawnOtherUnit(Die_Bitch_1_Scr); SpawnOtherUnit(Die_Bitch_2_Scr); SpawnOtherUnit(Die_Bitch_3_Scr); KillOtherUnit(Dead1_Scr); KillOtherUnit(Dead2_Scr); WaitForTime(60); KillOtherUnit(Die_Bitch_1_Scr); KillOtherUnit(Die_Bitch_2_Scr); KillOtherUnit(Die_Bitch_3_Scr); WaitForTime(20); ChangeCamera(0x803,20,20); DespawnOtherUnit(Jkl_GTr_01_Scr); TeleportOtherUnit(Jkl_GTr_01_Scr,TrigTele_Scr,0,0); DespawnOtherUnit(Jkl_GTr_02_Scr); TeleportOtherUnit(Jkl_GTr_02_Scr,TrigTele_Scr,0,0); TeleportOtherUnit(Jkl_G01_Inv_Scr,Temp_Scr,0,0); SpawnOtherUnit(Jkl_G01_Inv_Scr); TeleportOtherUnit(Jkl_G01_01_Scr,Temp_Scr,0,0); SpawnOtherUnit(Jkl_G01_01_Scr); WaitForTime(10); TeleportOtherUnit(Jkl_G01_02_Scr,Temp_Scr,0,0); SpawnOtherUnit(Jkl_G01_02_Scr); WaitForTime(10); TeleportOtherUnit(Jkl_G01_03_Scr,Temp_Scr,0,0); SpawnOtherUnit(Jkl_G01_03_Scr); WaitForTime(10); TeleportOtherUnit(Jkl_G01_04_Scr,Temp_Scr,0,0); SpawnOtherUnit(Jkl_G01_04_Scr); WaitForTime(10); TeleportOtherUnit(Jkl_G01_05_Scr,Temp_Scr,0,0); SpawnOtherUnit(Jkl_G01_05_Scr); SetHUDTarget(Jkl_G01_Inv_Scr); WaitForTime(20); TeleportOtherUnit(Jkl_G01_06_Scr,Temp_Scr,0,0); SpawnOtherUnit(Jkl_G01_06_Scr); WaitForTime(10); TeleportOtherUnit(Jkl_G01_07_Scr,Temp_Scr,0,0); SpawnOtherUnit(Jkl_G01_07_Scr); WaitForTime(30); TeleportOtherUnit(Jkl_G01_08_Scr,Temp_Scr,0,0); SpawnOtherUnit(Jkl_G01_08_Scr); WaitForTime(10); TeleportOtherUnit(Jkl_G01_09_Scr,Temp_Scr,0,0); SpawnOtherUnit(Jkl_G01_09_Scr); WaitForTime(10); TeleportOtherUnit(Jkl_G01_10_Scr,Temp_Scr,0,0); SpawnOtherUnit(Jkl_G01_10_Scr); //SpawnOtherUnit(Bhk_G08_01_Scr); //TriggerUnit(Bhk_G08_01_Scr); //SetHUDTarget(Bhk_G08_01_Scr); WaitForTime(20); ChangeCamera(0x801,20,20); ResumePlayer(); WaitForTime(10); TriggerMessage(0,0xffff,0xffff); SetGlobalVar(0,1); WaitForTime(10); //SetGlobalVar(1,4); label End: EndFrame(); goto End; endscript; $