beginscript; label WaitForGVar1: if (GetGlobalVar(1) == 2) { EndFrame(); goto RunCutScene2A; } EndFrame(); goto WaitForGVar1; label RunCutScene2A: //FreezePlayer(); //ChangeCamera(0x807,20,20); //WaitForTime(30); SpawnOtherUnit(CamTrgt_CS2_Scr); SpawnOtherUnit(Civ_Act_01_Scr); SpawnOtherUnit(Civ_Act_02_Scr); SpawnOtherUnit(Civ_Act_03_Scr); SpawnOtherUnit(Civ_Act_04_Scr); SpawnOtherUnit(Civ_Act_05_Scr); SpawnOtherUnit(Civ_Act_06_Scr); SpawnOtherUnit(Civ_Act_07_Scr); SpawnOtherUnit(Civ_Act_08_Scr); SpawnOtherUnit(Civ_Act_09_Scr); SpawnOtherUnit(Civ_Act_10_Scr); WaitForTime(10); ChangeCamera(0x80e,20,20); WaitForTime(30); ChangeCamera(0x80f,50,50); WaitForTime(40); SpawnOtherUnit(Jkl_G01_Inv_Scr); SpawnOtherUnit (Jkl_G01_Inv_Scr); //WaitForTime(10); SpawnOtherUnit (Jkl_G01_01_Scr); WaitForTime(10); ChangeCamera(0x809,20,20); SpawnOtherUnit (Jkl_G01_02_Scr); WaitForTime(10); SpawnOtherUnit (Jkl_G01_03_Scr); WaitForTime(10); SpawnOtherUnit (Jkl_G01_04_Scr); WaitForTime(10); SpawnOtherUnit (Jkl_G01_05_Scr); WaitForTime(10); ResumePlayer(); ChangeCamera(0x801,20,20); SpawnOtherUnit (Jkl_G01_06_Scr); WaitForTime(10); SpawnOtherUnit (Jkl_G01_07_Scr); WaitForTime(10); SpawnOtherUnit (Jkl_G01_08_Scr); WaitForTime(10); TriggerMessage(4,0xffff,0xffff); SpawnOtherUnit (Jkl_G01_09_Scr); WaitForTime(10); SpawnOtherUnit (Jkl_G01_10_Scr); SetGlobalVar(0,5); WaitForTime(100); label End: EndFrame(); goto End; endscript; $