beginscript; // need to spawn copers do a van zan shot then despawn them. // the do pan village // Then goto shot of spits label WaitForGVar0: if (Triggered()) { EndFrame(); goto RunCutScene3C; } EndFrame(); goto WaitForGVar0; label RunCutScene3C: SpawnOtherUnit(Bhk_G08_01_Scr); SpawnOtherUnit(CamTrgt_CS3_Scr); TeleportOtherUnit(Civ_Act_01_Scr,Chch_Tpt2_Scr,Rnd(),0); SpawnOtherUnit(Civ_Act_01_Scr); TeleportOtherUnit(Civ_Act_02_Scr,Chch_Tpt2_Scr,Rnd(),0); SpawnOtherUnit(Civ_Act_02_Scr); TeleportOtherUnit(Civ_Act_03_Scr,Chch_Tpt2_Scr,Rnd(),0); SpawnOtherUnit(Civ_Act_03_Scr); TeleportOtherUnit(Civ_Act_04_Scr,Chch_Tpt2_Scr,Rnd(),0); SpawnOtherUnit(Civ_Act_04_Scr); TeleportOtherUnit(Civ_Act_05_Scr,Chch_Tpt2_Scr,Rnd(),0); SpawnOtherUnit(Civ_Act_05_Scr); WaitForTime(20); ChangeCamera(0x810,20,20); WaitForTime(150); ChangeCamera(0x80b,20,20); WaitForTime(50); SpawnOtherUnit(Spt_G03_01_Scr); SpawnOtherUnit(Spt_G03_02_Scr); SpawnOtherUnit(Spt_G03_03_Scr); SpawnOtherUnit(Spt_G03_04_Scr); SpawnOtherUnit(Spt_G03_05_Scr); SpawnOtherUnit(Spt_G03_06_Scr); SpawnOtherUnit(Spt_G03_07_Scr); SpawnOtherUnit(Spt_G03_08_Scr); SpawnOtherUnit(Spt_G03_09_Scr); SpawnOtherUnit(Spt_G03_10_Scr); ChangeCamera(0x811,20,20); WaitForTime(50); ResumePlayer(); ChangeCamera(0x801,50,70); WaitForTime(10); TriggerMessage(6,0xffff,0xffff); //TriggerUnit(Bhk_G08_01_Scr); //TriggerUnit(Bhk_G08_02_Scr); label End: EndFrame(); goto End; endscript; $