beginscript; // Get something to run this and code up slds to account for second section mmm need civi !? label Switch: // need to check if the Black hawks are dead (may need to send dudes to different ones?) if (OtherUnitInRange(Bhk_G08_01_Scr,500)) { WaitForTime(120); //give'um some time to land //FreezePlayer(); //ChangeCamera(0x80c,50,70); WaitForTime(30); TeleportOtherUnit(Sld_G03_01_Scr,Chch_Tpt1_Scr,0,0); if (OtherUnitDead(Bhk_G08_01_Scr) !=1) SpawnOtherUnit(Sld_G03_01_Scr); WaitForTime(20); TeleportOtherUnit(Sld_G04_01_Scr,Chch_Tpt1_Scr,0,0); if (OtherUnitDead(Bhk_G08_01_Scr) !=1) SpawnOtherUnit(Sld_G04_01_Scr); WaitForTime(20); TeleportOtherUnit(Sld_G03_02_Scr,Chch_Tpt1_Scr,0,0); if (OtherUnitDead(Bhk_G08_01_Scr) !=1) SpawnOtherUnit(Sld_G03_02_Scr); WaitForTime(20); TeleportOtherUnit(Sld_G04_02_Scr,Chch_Tpt1_Scr,0,0); if (OtherUnitDead(Bhk_G08_01_Scr) !=1) SpawnOtherUnit(Sld_G04_02_Scr); WaitForTime(30); TeleportOtherUnit(Sld_G03_03_Scr,Chch_Tpt1_Scr,0,0); if (OtherUnitDead(Bhk_G08_01_Scr) !=1) SpawnOtherUnit(Sld_G03_03_Scr); WaitForTime(20); TeleportOtherUnit(Sld_G04_03_Scr,Chch_Tpt1_Scr,0,0); if (OtherUnitDead(Bhk_G08_01_Scr) !=1) SpawnOtherUnit(Sld_G04_03_Scr); WaitForTime(20); TeleportOtherUnit(Sld_G03_04_Scr,Chch_Tpt1_Scr,0,0); if (OtherUnitDead(Bhk_G08_01_Scr) !=1) SpawnOtherUnit(Sld_G03_04_Scr); WaitForTime(20); TeleportOtherUnit(Sld_G04_04_Scr,Chch_Tpt1_Scr,0,0); if (OtherUnitDead(Bhk_G08_01_Scr) !=1) SpawnOtherUnit(Sld_G04_04_Scr); WaitForTime(60); //ResumePlayer(); //ChangeCamera(0x801,50,70); EndFrame(); goto End; } EndFrame(); goto Switch; label End: EndFrame(); goto End; endscript; $