beginscript; // loop till area A is finished label WaitForGVar1: if (GetGlobalVar(1) == 1) { EndFrame(); goto Start; } EndFrame(); goto WaitForGVar1; label Start: SetHUDTarget(Jkl_G01_Inv_Scr); // Spawn jeep down second vally WaitForTime(60); // Activate Convoy cut scene SetGlobalVar(1,2); // Spawn Convoy SpawnOtherUnit(Jep_G04_01_Scr); SpawnOtherUnit(Jep_G04_02_Scr); SpawnOtherUnit(Apc_G04_01_Scr); SpawnOtherUnit(Apc_G04_02_Scr); SpawnOtherUnit(Apc_G04_03_Scr); SpawnOtherUnit(Apc_G04_04_Scr); SpawnOtherUnit(Tank1); SpawnOtherUnit(Tank2); SpawnOtherUnit(Tank3); SpawnOtherUnit(Tank4); SpawnOtherUnit(Miss1); SpawnOtherUnit(Miss2); WaitForTime(300); SpawnOtherUnit(Jep_G05_03_Scr); // Spawn Cropdusters for second vally SpawnOtherUnit(Crp_G04_01_Scr); SpawnOtherUnit(Crp_G04_02_Scr); WaitForTime(250); // Spawn jeeps after road block SpawnOtherUnit(Jep_G06_01_Scr); SpawnOtherUnit(Jep_G06_02_Scr); WaitForTime(550); // Spawn jeep comin' down the hill SpawnOtherUnit(Jep_G06_03_Scr); WaitForTime(700); SetGlobalVar(1,3); TriggerMessage(5,0xffff,0xffff); label End: EndFrame(); goto End; endscript; $