beginscript; label wait: if (GetState()!=0) { EndFrame(); goto targ; } EndFrame(); goto wait; label targ: SetFollowWaypoint (66,0,0); SetFollowRange (1000); SelectWeapons (1,0,0); IncludeGTarget (11); IncludeUTarget (0x6c01); label End: EndFrame(); goto End; endscript; $