beginscript; label targetplayer: if (OtherUnitDead(0x6c01)) { EndFrame(); goto end; } //ExcTargetType (0x2); IncludeUTarget (0x6c01); EndFrame(); label spawn: if (GetGlobalVar(0) == 1) { WaitForTime(200); // SpawnOtherUFromObj(wing1,helimen1); //ChangeCamera (0x806, 20, 20); //FreezePlayer (); EndFrame(); goto state; } EndFrame(); goto spawn; label state: //WaitForTime(60); //ChangeCamera (0x80b, 20, 20); //WaitForTime(60); //ResumePlayer (); //ChangeCamera (0x801, 20, 20); WaitForTime(500); // SpawnOtherUFromObj(wing1,helimen1); label End: EndFrame(); goto End; endscript; $