beginscript; label start: if (OtherUnitDead(gun1)) { TurnPointyOff(gun1); } if (OtherUnitDead(gun2)) { TurnPointyOff(gun2); } if (OtherUnitDead(gun3)) { TurnPointyOff(gun3); } if (OtherUnitDead(gun4)) { TurnPointyOff(gun4); } if (OtherUnitDead(gun5)) { TurnPointyOff(gun5); } if (OtherUnitDead(gun6)) { TurnPointyOff(gun6); } if (OtherUnitDead(gun7)) { TurnPointyOff(gun7); } if (OtherUnitDead(gun8)) { TurnPointyOff(gun8); } if (OtherUnitDead(gun9)) { TurnPointyOff(gun9); } if (OtherUnitDead(gun10)) { TurnPointyOff(gun10); } if (OtherUnitDead(gun11)) { TurnPointyOff(gun11); } if (OtherUnitDead(gun12)) { TurnPointyOff(gun12); } if (OtherUnitDead(gun13)) { TurnPointyOff(gun13); } if (OtherUnitDead(gun14)) { TurnPointyOff(gun14); } if (OtherUnitDead(gun15)) { TurnPointyOff(gun15); } if (OtherUnitDead(gun16)) { TurnPointyOff(gun16); } EndFrame(); goto Start; label End: EndFrame(); goto End; endscript; $