beginscript; label wait: if (GetState()!=0) { EndFrame(); goto targ; } EndFrame(); goto wait; label targ: SetFollowWaypoint (35,0,0); //SetFollowRange (1000); SelectWeapons (0,0,0); IncludeUTarget (Ash); WaitForTime(600); SetFollowWaypoint (79,0,0); DespawnUnit(); label End: EndFrame(); goto End; endscript; $