beginscript; label wait: if (GetState()!=0) { SelectWeapons (0,1,0); EndFrame(); goto targ; } EndFrame(); goto wait; label targ: SetFollowUnit (Ash,100,700); SetFollowRange (2000); IncludeUTarget (Ash); SelectWeapons (0,1,0); WaitForTime(300); SelectWeapons (0,0,1); label targ2: if (PlayerInRange(400)) { SelectWeapons (0,0,1); IncludeUTarget (0x6c01); EndFrame(); goto targ2; } EndFrame(); goto targ; label End: EndFrame(); goto End; endscript; $