beginscript; label fort: if (GetGlobalVar(2) == 1) { EndFrame(); goto bent; } EndFrame(); EndFrame(); goto fort; label bent: if ((GetDestHealth(0x5a3) <= 5 ) && (GetDestHealth(0x5a4) <= 5 ) && (GetDestHealth(0x5a5) <= 5 )) { ToggleArmor (0x5a6); ToggleArmor (0x5a7); ToggleArmor (0x5a8); //ToggleArmor (0x5a3); //ToggleArmor (0x5a4); //ToggleArmor (0x5a5); SpawnOtherUnit(fortspit1); WaitForTime(2); SpawnOtherUnit(fortspit2); SpawnOtherUnit(fortspit3); WaitForTime(1); SpawnOtherUnit(fortspit4); SpawnOtherUnit(fortfireb2); WaitForTime(2); SpawnOtherUnit(fortfireb1); TriggerMessage(16,0xffff,0xffff); FreezePlayer (); ChangeCamera (0x811, 20, 20); KillOtherUnit(Missfort); WaitForTime(3); SpawnOtherUnit(deaddwell2); SpawnOtherUnit(dwellerdead1); EndFrame(); KillOtherUnit(dwellerdead1); KillOtherUnit(firt2); KillOtherUnit(bi3); KillOtherUnit(bi4); //DestroyObject(0x5a8); SetButtonJump(); if (HasJumped()) goto skipcs9; WaitForTime(250); //DestroyObject(0x5a7); WaitForTime(50); JumpOnButton(false); label skipcs9: EndLevel(1); EndFrame(); goto End; } EndFrame(); goto bent; label End: EndFrame(); goto End; endscript; $