beginscript; SelectWeapons (0,1,0); ExcludeGTarget (1); IncludeUTarget (0x6c01); label uberoff: //&& (OtherUnitDead(0x42a) == 1)) if (GetGlobalVar(5) == 1) { SelectWeapons (1,0,0); ExcludeGTarget (1); IncludeGTarget (11); IncludeUTarget (0x6c01); EndFrame(); goto End; } EndFrame(); goto uberoff; label End: EndFrame(); goto End; endscript; $