beginscript; label wait: if (GetState()!=0) { EndFrame(); goto bitarget; } EndFrame(); goto wait; label bitarget: SelectWeapons (1,0,0); ExcTargetType (0xffffffff); IncludeGTarget (11); IncludeUTarget (0x6c01); SetFollowUnit (0x6c01,50,600); label End: EndFrame(); goto End; endscript; $