beginscript; label wait: if (GetState()!=0) { EndFrame(); goto bitarget; } EndFrame(); goto wait; label bitarget: SelectWeapons (1,0,0); ExcTargetType (0xffffffff); IncludeGTarget (11); IncludeUTarget (Ash); if (GetGlobalVar(0) == 1) { SetFollowUnit (Ash,50,600); SetFollowRange (1000); IncludeGTarget (11); IncludeUTarget (Ash); WaitForTime(400); IncludeUTarget (0x6c01); SetFollowUnit (0x6c01,50,600); WaitForTime(400); SetFollowUnit (Ash,50,600); SetFollowRange (1000); IncludeGTarget (11); IncludeUTarget (Ash); EndFrame(); goto End; } EndFrame(); goto bitarget; label End: EndFrame(); goto End; endscript; $