beginscript; IncludeUTarget(GunTurret7_Scr); label Start: if(OtherUnitDead(GunTurret7_Scr)) { //IncludeGTarget(11); IncludeGTarget(21); IncludeUTarget(0x7401); EndFrame(); goto End; } EndFrame(); goto Start; label End: EndFrame(); goto End; endscript; $