beginscript; SelectWeapons (0,0,0); label SixDropped: if (GetGlobalVar (2) < 6) { EndFrame(); goto SixDropped; } label PlayerRange: if (PlayerInRange(500) != 1) { EndFrame(); goto PlayerRange; } SelectWeapons (1,0,0); ExcludeGTarget (1); IncludeGTarget (2); SetFollowUnit (0x7401, 150, 200); SetDefendee (0x7401); SetTargetSelectMode (2); SetFollowRange (200); label End: EndFrame(); goto End; endscript; $