beginscript; SelectWeapons (0,0,0); label PlayerRange: if (PlayerInRange(500) != 1) { EndFrame(); goto PlayerRange; } WaitForTime (50); SelectWeapons (1,0,0); ExcludeGTarget (1); IncludeGTarget (2); SetFollowUnit (0x7401, 150, 300); SetDefendee (0x7401); SetTargetSelectMode (2); SetFollowRange (300); label End: EndFrame(); goto End; endscript; $