beginscript; NewMissionArea(); AddWarningAreaPoint(-391, -1653); AddWarningAreaPoint(-2103, -4905); AddWarningAreaPoint(-4332, -6492); AddWarningAreaPoint(-4983, -9755); AddWarningAreaPoint(-8897, -9745); AddWarningAreaPoint(-9298, -3783); AddWarningAreaPoint(-5879, -3008); AddWarningAreaPoint(-5992, 286); AddWarningAreaPoint(-3285, 1363); AddWarningAreaPoint(-1067, 1816); AddWarningAreaPoint(-742, -1166); AddMissionAreaPoint(859, -2330); AddMissionAreaPoint(-1261, -5504); AddMissionAreaPoint(-3652, -7507); AddMissionAreaPoint(-4483, -10350); AddMissionAreaPoint(-9300, -10004); AddMissionAreaPoint(-10109, -2896); AddMissionAreaPoint(-6858, -2103); AddMissionAreaPoint(-6775, 1348); AddMissionAreaPoint(-3840, 2113); AddMissionAreaPoint(-448, 2128); AddMissionAreaPoint(-236, -1696); label PlayerRange: if (PlayerInRange(1750) != 1) { EndFrame(); goto PlayerRange; } TriggerMessage (2, h2, 0xffff); SpawnOtherUnit (jack1); SpawnOtherUnit (jack2); SpawnOtherUnit (jack3); SpawnOtherUnit (jack4); WaitForTime (1200); label PlayerRange2: if (PlayerInRange(2250) != 1) { EndFrame(); goto PlayerRange2; } TriggerMessage (11, h11, 0xffff); SpawnOtherUnit (spit7); SpawnOtherUnit (spit8); SpawnOtherUnit (spit9); SpawnOtherUnit (spit10); SpawnOtherUnit (spit11); SpawnOtherUnit (jack9); SpawnOtherUnit (jack10); SpawnOtherUnit (jack11); WaitForTime (60); TriggerMessage (50, h50, 0xffff); label End: EndFrame(); goto End; endscript; $