beginscript; label PlayerRange: if (PlayerInRange(1500) != 1) { EndFrame(); goto PlayerRange; } TriggerMessage (27, h27, 0xffff); SpawnOtherUnit (jack5); SpawnOtherUnit (jack6); SpawnOtherUnit (jack7); SpawnOtherUnit (jack8); label End: EndFrame(); goto End; endscript; $