beginscript; label PlayerRange: if (PlayerInRange(1500) != 1) { EndFrame(); goto PlayerRange; } SpawnOtherUnit (tjack1); SpawnOtherUnit (tjack2); SpawnOtherUnit (tjack3); WaitForTime (90); TriggerMessage (26, h26, 0xffff); label End: EndFrame(); goto End; endscript; $