beginscript; SetGlobalVar (1, 0); SetGlobalVar (2, 0); label PlayerRange1: if (PlayerInRange(2000) != 1) { EndFrame(); goto PlayerRange1; } SpawnOtherUnit (spit1); SpawnOtherUnit (spit2); SpawnOtherUnit (spit3); SpawnOtherUnit (spit4); SpawnOtherUnit (spit5); SpawnOtherUnit (spit6); label PlayerRange2: if (PlayerInRange(1200) != 1) { EndFrame(); goto PlayerRange2; } TriggerMessage (3, h3, 0xffff); DestroyObject (0x558); WaitForTime (20); DestroyObject (0x475); ShakeCamera (0x475, 3000); WaitForTime (60); TriggerMessage (4, h4, 0xffff); label End: EndFrame(); goto End; endscript; $