beginscript; ExcTargetType (0); IncludeGTarget (1); label Start: if (GetState() != 1) {EndFrame(); goto Start;} SetFollowWaypoint(90, 0, 0); //SetAnimID(3, 0); //ReEvaluate(); ChangeCamera (0x806, 30, 40); TriggerMessage (8, h8, 0x7830); SpawnOtherUnit (firebal1); //SpawnOtherUnit (firebal2); SpawnOtherUnit (firebal3); //SpawnOtherUnit (spit1); SpawnOtherUnit (spit2); //SpawnOtherUnit (spit3); //SpawnOtherUnit (spit4); SpawnOtherUnit (spit5); //SpawnOtherUnit (spit6); //SpawnOtherUnit (spit7); //SetVar (0, GetTime()+30); //label Scene1: //if (GetVar(0) > GetTime()) //{SetAnimID(3, 0); //ReEvaluate(); //EndFrame(); //goto Scene1;} SetAnimID(3,0); ReEvaluate(); SetButtonJump(); if (HasJumped()) goto skipcs1; WaitForTime(30); JumpOnButton(false); label skipcs1: ResumePlayer(); ChangeCamera (0x801, 30, 40); SetHUDTarget (convinvis); TriggerMessage (9, h9, 0x7804); ExcludeGTarget (2); IncludeUTarget (0x7401); SetRespawnTime (150); label End: EndFrame(); goto End; endscript; $